Tuesday, January 25, 2011

"Perfect Grade" BB Zhang Fei (TT Hongli)



Manufacturer: TT Hongli
Scale: None
Grade: "Perfect Grade" SD
Origin: TT Hongli Mech-Hero Three-Kingdom


Pre-Order: RM35 per unit (COD price)
Pre-Order Set of 3 (different or same model): RM99 per set (COD price)

Quick Review


I was surprised to see that TT Hongli is actually releasing their own casting of Three-Kingdom SD model kits, when Bandai's casting of Sangokuden is so well known and well thought off... well, let start the quick review :)

Plastic Quality
  • The plastic quality is very nice. Bandai's still a little better but TT Hongli is not too far away with this kit...

Colour Separation
  • Well, TT Hongli did a good job here.

Sticker
  • The sticker is not good... colour come off if scrubbed too hard with hands...

Articulations
  • Head/Neck: So so... ball joint but the neck is a bit short so there is limited up/down movement... no issue left and right ;)
  • Shoulder: The shoulder is connected to the shoulder armour which then connects to the body. The movement of the shoulder is limited due to the shoulder armour and it cannot be opened wide (a common issue with SD/BB, even for Bandai).
  • Elbow: Elbow can be bend 90 degrees! Hardly see this feature in Bandai's SD/BB ;)
  • Hand/Wrist: As usual.
  • Torso: Can twist left & right :)
  • Hip: Ball joint to the tight... movement is pretty good.
  • Knee: An SD/BB with knee that can bend nearly to 90 degrees! Nuff say ;)
  • Ankle/Feet: Ball joint... quite good movement ;)
  • The articulation system is a little ahead of Bandai's SD/BB of the same price range.

Pose-ability
  • Above average.

Things to look out for...
  • There are many tiny parts for the head... as small parts could be quite fragile, be extra careful not to break them ;)

General
  • Not a must have, but it is good to have for a change. TT Hongli could do better with this kit but I see no flaw still... the end result is quite satisfying ;)

Head

Quite nice ;)




Chest

Odd... but nice.




Arm & Shoulder

Arm can bend 90 degrees! Hardly come by for SD/BB.




Waist/Torso

Front and back skirt can move a bit... side skirts can move outward! Nice!




Leg

Quite good movement :) Leg is longer than usual SD/BB, and the knee can bend almost to 90 degrees ;)




Backpack

Nothing special tho...



Completed Kit

Quite macho :p






Comparison with Bandai's BB

The "Perfect Grade" is a bit taller than ordinary BB :)



Posing with Weapons





There is NO PASSING THRU!





Fin ;)

Thursday, January 20, 2011

HG RX-93 Nu-Gundoom (MC Model)



Manufacturer: MC Model (www.mcmodel.cn)
Scale: 1/144
Grade: HG Evolved
Origin: Char's Counterattack
Price: RM70 (some time, I do get special price :p market price varies from RM70 to RM90)

Work in Progress

Part 1: Leg

The following pictures are comparison between Bandai's HGUC Nu-Gundam and MCModel's Nu-Gundoom. As you can see, Gundoom has more detailing as compare to the original version.

Gundoom's leg is a little longer than the original, just by a fraction of millimeters ;) The Gundoom also has better leg articulation.







Part 2: Torso

The skirts are slightly longer than the original, but with great detailing! However, the plastic used is a bit thin and do not have the solid feeling of the original :)




Nice detailing...



Even the back skirt can be folded upward, where the original's fixed ;)




Part 3 - Chest/Abdomen

The abdomen is engraved with nice detailing and I like it. The chest is pretty nice but the breast (yellow outlets on the chest :p) seems odd...









Part 4 - Head and Arms

The detailing on the shoulders and arms are very nice... just wish that the manufacturer could do better to hide the very obvious parts separation line :p Instead of using sticker for the marking on the left shoulder, the Gundoom had the emblem embrossed on the shoulder! I used my red colour permanent marker on it and it looks absolutely gorgeous!

The head is pretty neat... the helmet comes in 1-piece, where the face and the chin are slotted into the helmet from the bottom... very thoughtful design for those who like to colour the kit ;) Some would say the Bandai version is more handsome but the Gundoom's head is not bad either ;)

I am enjoying this kit so far :)





Part 5 - Weaponry

Nu-Gundoom comes with quite a number of additions in weaponry department ;) It has: -
  • 1 beam rifle (same as Bandai),
  • 2 Bazookas (yup, TWO as apposed to 1 by Bandai) with some new playability I shall reveal later :p,
  • 2 large beam saber (only 1 from Bandai),
  • 1 normal beam saber (same as Bandai),
  • and 2 sets of Fin Funnels (TWO! A total of 12 Fin Funnels!)

Beam Rifle

The Beam Rifle is very identical to Bandai's Nu-Gundam... the only difference is that there are latch at both sides of the handle so the rifle can be held by either right hand or left hand ;)


On the left/top is Nu-Gundam's and on the right/bottom is Nu-Gundooms. They almost looks the same!



Bazooka

Nu-Gundoom comes with 2 Bazookas! The length of the Nu-Gundoom's Bazooka is slightly longer than Nu-Gundam's, but it looks the same aside from that. Same as the Beam Rifle, the Bazooka can be held by either right or left hand ;)

On the left/top is Nu-Gundam's and the right/bottom is Nu-Gundoom's.



Shield

The shield is the most significant difference among the weaponry. Nu-Gundoom's shield has gone through a face-lift to add in some pretty neat detailing! The size of the shield is slightly larger, and the emblem is 3D instead of marking sticker ;)

On the left is Nu-Gundam's and on the right is Nu-Gundoom's.



Backpack

Nice detailing added to the backpack :) At this point, no big difference between the two.

On the left is Nu-Gundam's, and on the right is Nu-Gundoom's.



Fin Funnels

The fin funnels is exactly the same as Bandai's. In terms of quality, Bandai's is still a little better in the Fin Funnels department :)

I don't think I need to tell which is Nu-Gundam and which is Nu-Gundoom, right? Let's take a look at the side-by-side comparison of the full kit with standard weaponry ;)




Part 6 - COMPLETE NU-GUNDOOM!!!

Finally, my Nu-Gundoom is completed! Hope you guys enjoy the following pictures ;)

Standard Weaponry

This is the standard configuration for Nu-Gundoom, which is same as the Nu-Gundam. The MS would be equipped with: -
  • 1 x Fin Funnels System (with 6 Fin Funnels attached)
  • 1 x Hyper Bazooka
  • 1 x Beam Rifle
  • 1 x Hyper Beam Saber
  • 1 x Normal Beam Saber
  • 1 x Shield (with a beam cannon + 4 missiles)






Assault Mode

Nu-Gundoom in this mode is equipped with 2 x Hyper Bazooka on the backpack, and another 2 x Hyper Bazooka one hand each for maximum fire power in the battle field.

The kit only comes with 2 x Hyper Bazooka, so I "borrowed" 1 x Hyper Bazooka from Nu-Gundam for the right hand, and equip the Beam Rifle and shield on the left :p








Double Fin Funnel System

Nu-Gundoom in this mode would capitalise on Amuro's Newtypes ability to the fullest! With 12 Fin Funnels on Amuro's disposal, Nu-Gundoom would be formidable in both defensive and offensive fight!












Continue with Decals ;)


Fin :)